A 3d animated video showing Claude beating GPT-6 Astra and Gemini 4 Argon, one-shot with Fable 5.5
This is truly 3d video, Astra isnt even comparable, maybe visuals are okay with it, but the story, sound effects, and overall the feeling of a good, delivered story is a lot better, like two different worlds.
Anthropic designer (ex. Apple) released prompt that turn Opus 5.5 & Fable 5.5 into motion design studio
It's f*cking unreal...
Send it to Opus 5.5 & Fable 5.5 and thank me later. Then read below how to sell the video and get paid:
It's probably the easiest way to make money with ONLY AI in 2026...
Companies are already offering ~$500 for 15-sec videos made with Opus 5.5 & Fable 5.5
In this article, I'll walk you through building a motion studio and share offers from scratch: x.com/i/article/2105…
Introducing HyperFrames Studio
a video editor built for agents, from scratch
Describe it, your agent builds, then you both work on the same timeline
Draw or comment on a frame, and it makes the edit
100s of inspirations & templates
Download ↓
Vol. 13 of my Midjourney SREF series for 3D characters
Made with Midjourney v8.2, animated with Grok.
--sref 3016865554
Great for game-ready character concepts, but they also animate beautifully in Seedance 2.5, Kling, or whatever you use.
Examples + prompts below 👇
Fable 5.5 made me a delightful animation in blender.
This model is quite something, no this is not promo video from OpenAI.
All the music, models, animation, and rigging was done using Fable 5.5.
Just dropped Episode 1 of my Grok Imagine for Beginners series.
This one covers Text to Image and the simple FRAME method I use to build prompts:
If you’re new to @imagine, this is a good place to start.
Full video in the comments 👇
Who remembers Disco Diffusion? In my opinion, the artworks produced by it is still the best in AI art world. Making art with it just had a different feel, a different vibe. Nothing will beat it. Not even Midjourney.
I asked Claude fable 5.5 for the hardest edit it could make. It wrote a black hole renderer from scratch.
Every pixel is a light ray bent by the real equation for a non-rotating black hole. No game engine, no stock footage, no downloaded textures. Python, 2 CPU cores, about an hour.
I made a short film called Slow Me Down.
A dad vibe codes a game for his daughter. He makes his own character weaker so she always wins.
One day, she asks Claude why her dad always loses.
Made with Sonnet 5.5 using real Claude Code sessions.
Seedance 2.5 on Higgsfield AI
Prompt:
Create an ultra-realistic early-2000s MiniDV camcorder home video of an elegant young Korean woman spending an ordinary afternoon in an older Seoul neighborhood. Use the attached image as the character reference and keep her face, hairstyle, proportions, and appearance consistent throughout.
She wears a fitted light-blue knit top, cream midi skirt, flat sandals, bracelet, and small canvas shoulder bag. Start in her modest apartment as she fixes her hair, notices the camera, smiles shyly, and leaves. Follow her down an old stairwell into narrow residential alleys with brick buildings, bicycles, plants, and small shops. She browses a stationery store, politely greets the owner, then visits a small bakery, buys a red-bean pastry with cash, and eats it while walking.
She discovers a rooftop viewpoint, watches Seoul rooftops and distant buildings, enjoys the breeze, then gently pets a stray cat. Later, she sits outside a neighborhood laundromat, finishes her pastry, passes a fruit stand, and walks home. At the apartment entrance, she turns toward the camera, smiles warmly and says, “See you tomorrow,” then disappears inside. The camera stays outside briefly before abruptly ending.
VISUAL STYLE: Authentic early-2000s consumer MiniDV/DV footage: handheld, imperfect framing, slight shake, autofocus hunting, exposure shifts, blown highlights, soft digital sharpness, CCD noise, DV/interlacing characteristics, natural motion blur, occasional digital zooms, washed-out colors and imperfect white balance. Realistic eye-level camera with occasional accidental framing.
CHARACTER: Natural Korean beauty, realistic skin texture and imperfections, believable proportions, natural expressions and hair movement. No plastic skin, exaggerated beauty, posing, or AI-perfect features.
AUDIO: Only authentic location sounds—footsteps, traffic, bicycles, birds, shops, bakery sounds, cash, wind, washing machines and distant conversations. No music or narration.
NO: Cinematic aesthetics, modern smartphone look, color grading, subtitles, captions, beauty filters, CGI appearance, dramatic lighting, slow motion, stabilization, or polished commercial visuals.
Make it feel like a genuine spontaneous personal memory recorded on an old MiniDV tape in Seoul around the early 2000s.
Seedance 2.5
Prompt
Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout.
Location: Small old Seoul apartment during a pleasant quiet morning. She is in a cozy bedroom with a slightly open curtain, simple wooden furniture, a neatly rumpled bed and a large old window overlooking a peaceful residential neighborhood. Outside are low-rise apartment buildings, trees, rooftops and a few distant pedestrians.
Lighting & Atmosphere: Beautifully pleasant morning. Soft natural sunlight fills the room through the window, creating gentle warm highlights while keeping some corners softly shaded. Fresh, airy and peaceful atmosphere with muted colors, soft contrast and a nostalgic everyday feeling. The outside world should look calm and inviting.
Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person standing nearby. Completely candid and unstaged. Natural handheld movement, subtle camera shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle digital noise and natural microphone noise. No stabilization or modern cinematic movement.
00:00–00:03: She walks over to the window and pulls the curtain aside. She opens the window and leans slightly forward, looking outside at the pleasant morning. A gentle breeze moves her loose hair.
00:03–00:06: She remains by the open window, enjoying the fresh air. Suddenly, a small soft feather drifts into the room on the breeze and floats slowly toward her.
00:06–00:09: She notices the feather approaching and instinctively raises one hand. The feather gently lands in her palm. She looks down at it with a small, curious smile.
00:09–00:12: She carefully lifts the feather closer to her face and examines it for a moment, turning it slightly between her fingers. Her expression is quietly fascinated.
00:12–00:15: She holds the feather lightly between her fingers and gives it one gentle blow. The feather lifts from her hand and floats back toward the open window. She watches it drift away with a soft, contented smile, then looks briefly toward the camcorder.
Audio: Natural sound only—soft window movement, gentle breeze, subtle curtain movement, distant birds, faint neighborhood traffic, quiet room ambience and her soft breath as she blows the feather. No music, narration or added sound effects.
Motion Quality: Smooth continuous real-time motion throughout. The feather must have extremely light, believable physics, gently drifting and changing direction with the breeze rather than moving mechanically. Her hair and curtain should respond subtly to the airflow. Her hand movements and facial expressions should remain natural and delicate.
No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look.
Important: The feather should feel like a completely accidental little moment—a pleasant breeze brings it inside, she becomes briefly fascinated by it, then gently sends it back outside. Keep her reaction understated and genuine. The beauty should come from the quiet morning, natural light and tiny interaction rather than dramatic cinematography.
The vintage MiniDV aesthetic must come from authentic camera texture, autofocus, exposure behavior, muted colors and handheld operation—not from choppy motion.
Real life is fun. Cartoons are fun.
Mix the two together and things get much more interesting.
I’ve been playing with a new animation style that blends both worlds, and I’m loving the results.
Tomorrow, my subscribers get the full recipe.
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