Novax @3dNovax
🇮🇨Indie Game Dev Tenerife - Spain Joined April 2019-
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¿Todavía estás hace una semana sin resolver un problema en tu juego? ¿Ni Google ni ChatGPT te ayudan a encontrar la solución? Súmate a la comunidad // TODO Game Dev en Discord y hacé tus preguntas en el foro que seguramente alguien te ayudará! 🚀 #gamedev #indiegamedev
¿Desarrollas videojuegos y estás en busca de una comunidad?👀 👉¡Únete a // TODO Game Dev!🚀 Aquí podrás aprender de otros desarrolladores, compartir tus proyectos, conocer gente en el mismo mundo, participar en canales de voz super activos y mucho más! #gamedev #IndieGameDev 👇
I just released my game #voiceacting packs at 20% off on the #UnrealEngine5 store HERE: unrealengine.com/marketplace/en…
I've been adding new parts so you can make nicer houses! 🙌 Two new ways of adding roofs: a simple way (like the video) and a more customizable one; as well as windows, columns, railings and more! ❤ #gamedev #madewithunreal #screenshotsaturday #indiegamedev #indiedev #ue4 #wip
I've been improving the building system, now you can build towers and smaller floors & walls! It dynamically uses instanced static meshes so you will be able to build super big houses! #gamedev #indiegamedev #ue4 #madewithunreal #indiedev #screenshotsaturday @ProyectoPatas
After exporting from #Substance3DModeler I decimated it and did a quick texturing using #substancepainter ! #3D #VR
It's #screenshotsaturday! I'm making a game where you are a mage and you control a giant beast where you can build your home! It's a fantasy open world RPG and it already supports co-op online! I hope I can finish the demo this year! #gamedev #indiegamedev #ue4 #madewithunreal
Trying out the new #Substance3DModeler , sculpting in vr is awesome! @Substance3D 🔥🔥🔥
Hace unas semanas conocí al grande de @3dNovax ! Este año espero conocer a más gente de este lindo mundo del game dev 🙌
Hoy he empezado a jugar al Kena en PC , vaya maravilla de arte 😍😍😍
Quizás la semana que viene tenga el video listo con el segundo nivel de mi recreación de Doom! Definitivamente estoy 100% concentrado en hacer eso y no estoy haciendo cosas innecesarias... ¿o sí? 🤣 #doom #portal #ue4 #madewithunreal #gamedev #indiegamedev #indiegamedeveloper
Tengo esto bastante abandonado, tengo ganas de empezar a mostrar en lo que he estado trabajando estos últimos meses 🙀
Enjoy Sprite Fright, the latest Open Movie by Blender Studio! youtube.com/watch?v=_cMxra… #b3d #SpriteFright 🍄
💥 ATENCIÓN - Cambio de fecha 💥 Decidimos cambiar la fecha de la // TODO Game Jam 3. ¡Empieza el Viernes 1° de OCTUBRE! Toda la información acá: itch.io/jam/todo-game-… #todogamedev #indiegamedev #gamedev #gamejam #indiedev
Ya casi empezamos!
Rhomita ✨ Working o.. @RhomitaDev
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570 Followers 389 Following A cute but tough Nintendo-inspired 2D stealth platformer! 🥷⛩️ 🔜Coming soon to Switch + Steam! ✨Wishlist! https://t.co/1ZzlRICfgF ✨Rhomita ✨ Working o.. @RhomitaDev
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3K Followers 204 Following Art from all angles 🎨🖌 3D Paint in XR! See https://t.co/Xwo2ru8Yv0 for stores & other links. Managed on behalf of the community by @IcosaFoundation, with ❤Lazy Bones rigging addon for Blender is RELEASED! blendermarket.com/products/lazy-… any and all retweets and/or reviews are very appreciated if you get it. I tried to put my heart and soul into making this thing good, I hope you like it. #blender #b3d
'Lazy Bones' rigging addon - mesh tests. Most examples so far have been quadrupeds...here's a snake, cause...duhhh #b3d #lazybones
@MR3Dev Not sure if you saw the new docs they released today , but here’s a quick link: dev.epicgames.com/community/lear… and the other one is dev.epicgames.com/community/lear…
DevToys is seriously a fantastic app. So many great little tools all in one place, and open source to boot.
Always learning something new, I'm using this to launch my app as a wallpaper: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] An attribute to execute a static method, right at the time the window is created and as the splash screen starts. No…
Using this little tidbit to pass custom command-line arguments to Unity for launch options. Example, -startAsWallpaper: public static string GetArg(string name) { string[] args = System.Environment.GetCommandLineArgs(); savedArgs = args; for (int i = 0;…
Our blessed childhood memories..
CSS is mind-blowing 🤯 Browser does what it can to keep the menus in view. Even when you scroll. Zero JavaScript (Aside from the Draggable part) This is the important HTML 👇 (anchor) <button id="trigger" popovertarget="menu"> <div popover="auto" id="menu" anchor="trigger">
3 lines of CSS to make your tooltips/menus stay in view 🤯 (Check it! 👇) [popover] { top: anchor(top); left: anchor(right); position-try-options: flip-block, flip-inline; } Responds to scroll, layout change, etc. Watch the nested menu 👇 Anchor Positioning is coming 🚀
Today I made BP2CPP work in Lyra. All Blueprints in the content browser are included in transpilation process. All I had to do was click a button in the editor, wait 30sec for BP2CPP to run, then ship the project. It worked like a charm 🥳 @UnrealEngine #UnrealEngine #UE5
I made an HTML/DOM viewer you can paste into your console to view or debug any website in 3D. Choose from random/gradient/clear colors or whether layers have sides. You can save it as a bookmarklet so it's 1 click away. It's just a tiny IIFE JS function. gist.github.com/OrionReed/4c37…
another thing that took my self taught "home-schooled" brain months to figure out, and is now hammered into my memory. subtracting current velocity by desired velocity to get a difference between the two values to drive an additive blend for forwards/backwards leaning.
Material Artist Viktor Tounissoux presents a breakdown of his Terracotta Floor, crafted using @Substance3D Designer. In this article, he talks about graph creation, height mapping techniques, colour variations, roughness adjustments, lighting & rendering. gamesartist.co.uk/terracotta-flo…
As a solo-dev, this changes the game.. literally! I came up with a really sleek Generative Voice workflow that works seamlessly in-editor.. way better than I imagined!! Watch with sound🔉 #UnrealEngine #Techart #voiceover
I wanted to make another of Toriyamas works in 3D, so I did. RIP Legend
Speaking of bent planes, here's an other easy tip. "spherize your rocks". Most people just planar cut every face, giving it a very chiseled/mechanical feel. A simple trick for more wonkiness/playfulness and to make the faces read better with lighting is to add a spherize deformer
So close! Just a few more things to make, then onto texture polish + lighting/post process stuff! Original concept by @etienne_savoie
One year since this anim. Would like to make more of stuff like this :) maybe next year I’ll have more time
Jack Black - Face and body RIGS. From the Tenacious D, " Music Video: Video Games". Full credits at end of music video. @OneyPlays @adampaloian @PotatomanNg @cusebot @NWilly_Art #rigging #3dmodels #animationtest
Hey folks, a couple people asked about getting these character rigs. I figured I might as well make them available for those interested. Drive link below, with some caveats.
Hit Impact study
With light nodes, you can do some crazy stylized lighting effects such as recoloring your lights falloff! Here's a practical product-vis example of that 😎 Feel free to join our discord for more stuff like this! :) discord.gg/Kpts8h38Qp #b3d #blender3d #blender #cyclesrender…