Impressive flex from the University of Utah:
Augmented Vertex Block Descent (AVBD)
«Vertex Block Descent is a fast physics-based simulation method that is unconditionally stable, highly parallelizable, and capable of converging to the implicit Euler solution»
Create realistic and smooth movements for basic humanoid locomotion with AiKodex's Learned Motion Matching tool for Unity.
Get it here: 80.lv/articles/creat…
I usually use this to get the angle between two vectors:
normalize(a) • normalize(b)
2 sqrt, 6 div, 9 mul, 6 add
but, turns out you can simplify it!
(a•b)/√((a•a)*(b•b))
1 sqrt, 1 div, 9 mul, 6 add
(followed by acos(x) for both, if you want the actual angle in radians)
I've published 50+ shader tutorials so far.
Topics vary widely, including specific effects, math, abstract concepts, shader theory and algorithms
mini.gmshaders.com
I hope you find these helpful! I'll give someone who shares this a free subscription for full access
#UE5#gamedev#vlog#vfx
🥳New video is out on my YT!
In this 35min-long video, I go over all my previous foliage interaction systems: their principles, pros & cons. I then proceed to explain how I built this custom strand-based simulation in blueprints.
Link down below ⬇️
GM Shaders Guest: Radiance Cascades
@yaazarai helped me understand this new technique for global illumination, and now we're sharing what we know for all of you!
mini.gmshaders.com/p/radiance-cas…
@vonschneidz Open-sourced my volumetric cloud sample! It's got a few small issues that I didn't have time to fix, but it should help any one interested get started. github.com/diharaw/volume…
A really nice article here with example videos and screenshots from Alan Wake 2 describing the advances to Northlight to make the game possible. Very awesome to see GPU-Driven rendering and meshlet culling :)
remedygames.com/article/how-no…
Radiance cascades provide great results even when very low-res. And it's fast and can be computed from scratch every frame (as in no temporal accumulation). Here's the WIP paper for this great new global illumination technique: drive.google.com/file/d/1L6v1_7…#gamedev#indiedev
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His Royal Dragon Majesty.
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