Pascal Lecocq @PascalLecocq
Senior Rendering Engineer at Sony Imageworks pascal.lecocq.home.free.fr Vancouver, British Columbia Joined March 2014-
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We assembled a miniature version of one Theo Jansen’s wind-operated Strandbeest from a model kit (117 pieces). It is wonderful to see moving!
Have you seen the I3D 2022 Papers Preview video? So many great papers will be presented at the conference next week! youtube.com/watch?v=x4mnIQ… Virtual conference 3-5 May Info + schedule: i3dsymposium.org Registration is free but required for access to some events. #I3D2022
I3D 2021 registration is now open! Registration is free, but required for access to some parts of the conference: bit.ly/i3d2021reg Conference info and schedule: i3dsymposium.org 20-22 April 2021
The I3D 2021 Call for Papers has been posted on the conference website! i3dsymposium.github.io/2021/cfp.html Conference will be online, 20-22 April 2021. #i3d2021
I hope you are as excited for HPG as we are! Thanks to our community we have an amazing program coming up! youtube.com/watch?v=U4aIZ6…
Colleagues A. Conty and C. Kulla will present tomorrow at #EGSR2020 a production proven solution for rendering caustics in challenging scenes and suitable for denoisers. Paper still not up in EG library but authors' version can be found here: aconty.com/pdf/production…
Pretty cool! Thanks to all article authors in Ray Tracing Gems!
New blog post! In this one, I compare the Chiang 2019 and Estevez 2019 shadow terminator techniques and conclude that they’re both great, use the one you like more. Really this was just an excuse to use this nice image comparison slide thing that I found. blog.yiningkarlli.com/2020/02/shadow…
A new version of the unofficial Ray Tracing Gems PDF is up, with little, useful fixes Chapters 3, 25, and 27. raytracinggems.com - me, I'm happy there hasn't been much more errata than what's there after a year: github.com/Apress/ray-tra…
A whole slew of videos are now up on NVIDIA's events page for SIGGRAPH, including those for the "Ray Tracing Gems 1.1" course: nvidia.com/en-us/events/s…
My colleague Clifford Stein @imageworksvfx will present today our "Microfacet-Based Shadowing Function to solve the Bump Terminator Problem" at #SIGGRAPH2019. Come to see him and all the great talks at the NVIDIA Ray Tracing Gems 1.1 session, Wednesday 2pm-5:15pm, Room 501AB
The Academy Software Foundation is proud to present SIGGRAPH 2019 OPEN SOURCE DAY on Tuesday, July 30. Imageworks' Michael Dolan and Larry Gritz will be presenting! For more details: aswf.io/siggraph2019/
"Ray Tracing Gems" is now free on Google Play, due to @Apress 's kind additional efforts. I find Google Play easier to access than Kindle - books are just a bookmark click away. play.google.com/store/books/de… (Image from Ch. 26, @Thomas_ensc)
@MyNameIsMJP And the code works out of the box: developer.blender.org/D4459
The "Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem" chapter from Ray Tracing Gems is interesting, straightforward, and sounds like it could be useful even in the context of real-time rendering: link.springer.com/content/pdf/10…
I cobbled together an unofficial updated PDF of the book "Ray Tracing Gems," correcting all known errata (thanks, @self_shadow and others for your fixes!). Go get it, and see times & places for GDC/GTC signings and talks, here: raytracinggems.com
The entire Ray Tracing Gems book is now online, for free, open access (no login required)! I’m especially fond of Chapters 3 and 22. Enjoy and go make amazing things! link.springer.com/book/10.1007/9…
"Ray Tracing Gems" articles preprints are now available for free download, rolling out part by part this month. Requires a login to a free account (no salesman will call). Some great stuff in these articles and I'm not the slightest bit biased. realtimerendering.com/blog/ray-traci…
I'm very excited to announce the availability of Intel Open Image Denoise, our new open source, high-performance denoising library for ray tracing! It's deep learning based, runs on any CPU with SSE4.2, and supports Windows, Linux, and macOS. openimagedenoise.org

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