The @pixarsrenderman team has a paper out at HPG 2025 this week about the architecture of RenderMan XPU. There's a lot of interesting details in the paper- definitely a worthwhile read!
diglib.eg.org/bitstreams/d42…
I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport:
cs.dartmouth.edu/~wjarosz/publi…
We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).
We're excited to share our new #research paper: "Efficient Visibility Reuse for Real-time ReSTIR"
◼️ Our technique reuses info from nearby pixels to estimate the visibility, improving shadow edge quality ◼️
Find all links on ARR Group's page on GPUOpen: gpuopen.com/advanced-rende…
Ever wanted to load a large asset in your GPU path tracer, only to find it doesn't fit in memory? Then check out our #SIGGRAPH2024 paper “N-BVH: Neural ray queries with bounding volume hierarchies” (with Alexander Rath, @exppad, @iliyang, Philipp Slusallek and @boubek)
Super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential approaches, passing by RRT and MC theories | Feel free to add other papers | Please retweet if you think it may be useful to others
tinyurl.com/tpvsp84
Excited to share our Eurographics short paper "Real-time Seamless Object Space Shading"! We do ReSTIR in Object Space which is decoupled from screen space shading, elevating the scalability of your render pipeline. Code: github.com/WeakKnight/rea…
In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero external dependencies.
Optimize game assets and volumes, train 3D Gaussian Splats, etc. directly within your existing engine. Compute shaders is all you need!
Hello friends,
I am very glad to announce my film @solstice_5 will premiere at @parisfantastic Paris film festival 9 december at 11 am at cinema Max Linder !
pifff.fr/2023/court-228…
see you there if you are around!
I am pleased to share our #EGSR2023 paper with P. Barla and G. Guennebaud: A new method to do spectral upsampling that permits to explore metamers of a given color: arxiv.org/abs/2306.11464
It allows to design interesting spectra, such as the Usambara effect. 1/5
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PhD from @dartmouth In love with path tracing and animation! Geometry representations are my jam.
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