M-XR @m_xrstudio
Automatic Material Capture for 2D & 3D Enabling brands, studios, and creators to build realistic virtual worlds 🎥 https://t.co/jjaH9J7767 m-xr.com London Joined November 2018-
Tweets282
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Followers5K
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Following104
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Likes540
@albn Looks pretty similar in the @Sketchfab AR too 🤯
We're on @Sketchfab 👋 Check out this Adidas Sneaker, captured using just a Smartphone 🤳 skfb.ly/oSoHK via @Sketchfab #3d #AR #VR #MXR
Another smartphone scan🤳 This time of a Wonderboom by @ultimateears #3dScanning #PBR #MXR #photogrammetry #textures #materials #cgi
CIX ᯅ/acc @cixliv
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💼 We are hiring💼 If you are an innovative Graphics Engineer with a strong background in compute shaders, GLSL or CUDA, and advanced rendering techniques - please reach out ✉️ More info below👇 #Hiring #Recruitment #UKjobs #ComputerGraphics #ComputerVision #Cuda #StartUp
Come and join our team 👋
💼 We are hiring💼 If you are an innovative Graphics Engineer with a strong background in compute shaders, GLSL or CUDA, and advanced rendering techniques - please reach out ✉️ More info below👇 #Hiring #Recruitment #UKjobs #ComputerGraphics #ComputerVision #Cuda #StartUp
@ditzikow @packyM @ElliottRound If @packyM runs a sub 3 i'll be at the finish line with a pint of Guinness and some non-public generative-3D @m_xrstudio demos.
@JordanMossy You can try to predict the parameters like roughness for given rendering engine like @m_xrstudio or try to optimize them like @inciprocal does. We are using some sort of simplified optimization technique here which is pretty fast.
Here are more of our 3D scanning results. This example is without normal map, only geometry details and albedo/specular/roughness. If you are looking for 3D scans for your production let me know in PM! More shots below⬇️ #photogrammetry #3Dscanning #photometry
Check out this Godzilla short film made entirely within @UnrealEngine 5 and learn cinematic shortcuts and techniques with the authors' YouTube masterclass for beginner filmmakers. Watch it here: 80.lv/articles/make-… @ToonenJosh @watchmeanimate #ue5 #3d #3danimation
@melmassadian @m_xrstudio Yup! It’s almost real time
Check out how good Apple’s room lighting (HDRI) estimation is for lighting CG models It updates every few seconds and really helps “place” CG elements into your space (Ignore me hanging out with @hybridherbst in bed 😉)
Nice comparison between professional rig and smartphone scans, predicted normals really do the job and add nice detail. #photogrammetry
Whether running our software on images captured by professional rigs or smartphones, the output of measured materials are consistent 📷 Left | 60MP Camera & 4 Lights @INVOLV3D_ 📱Right | 12MP Samsung Galaxy Size 3 & 6 shoes #Materials #3d #PBR #photogrammetry #capture #MXR
Feedback on the new Passthrough tonemapping (Quest OS V64) @boztank 1. Passthrough now lacks contrast, making everything look muted In fact, it now looks more like Vision Pro’s Passthrough which imo looked WORSE than Quest 3’s in regards to contrast (see attached tweet:…
LGLTracer V3 @WebAMV Web用レイトレレンダリングエンジン WebGPU/WebGL対応 モードはViewerとEditor サクサクっと触れる lgltracer.com
Use all sorts of capture hardware Get the same material properties Get the same appearance in different shades That's what ".mxr" does @m_xrstudio
What innovation resembles ✍🏽
Create🤏Tiny 3D files by utilizing raw-3D '.mxr' 1.3GB -> 1.8MB Delivering the appropriate material properties for different geometry and texture resolution. 🤳Captured using a smartphone 📺 video in comment #3D #MXR #PBR #photogrammetry #optimize
Quick mobile scan of a teapot @m_xrstudio in #3D, #VR or #AR skfb.ly/oSKsH via @Sketchfab
@m_xrstudio @Sketchfab @haynes_dave I wonder how this looks on the vision pro 🤔
.@MAWIUnited has unveiled a new photorealistic photogrammetry-based procedural forest environment made for Unreal Engine 5. See more and get the pack: 80.lv/articles/ue5-m… #3d #3dart #gamedev #indiedev #unreal #unrealengine #unrealengine5 #ue5 #environmentart #realistic