Aaron Smith @CodeBiome
Indie game developer and computer scientist currently working on a procedurally generated 2D Game. Check out my website for devlogs in the blog section. codebiome.com Joined May 2020-
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After 5 years away (health issues), I’m finally back to working on my game project, this time rebuilding it in Godot! I’m sharing devlog updates and thoughts on the process at codebiome.com/blog . Feel free to take a look and follow along. #gamedev #GodotEngine #indiedev
I am sorry I have not posted more. The last few weeks have been hard. I ended up in the hospital and was diagnosed with a heart problem. Because of that I have not focused much on my game, but I look forward to getting back to work on it. #IndieGameDev #gamedevelopment
The chunk loading system is working (one at a time for testing). Now I need to have a system for loading and unloading objects in each chunk as needed. Still need to fix the visual bugs around the edges as well but I have not come up with a solution yet. #IndieGameDev #gamedev
The chunk system is working. I now need to figure out how to store entities for loading and unloading chunks so they are despawning when moving out of the chunk. Also so they are persistent between loads, and don't move around. #indiegameDev #indiegame #procgen #gamedevelopment
I decided to change my game map to use 16x16 chunks. Now that the chunks load/unload properly I am having a problem figuring out how to calculate the edge cases between tile types along the chunk edges. I hope I can come up with a solution to fix it. #IndieGameDev #gamedev
I updated my default grass tile today. I like it much better than the plain green I had before. #IndieGameDev #GrassTiles #gamedev #2DSpriteArt
For #screenshotsaturday I was able to complete the attack animations in all directions. Now I'm working on fixing some bugs when changing the screen size. Then hopefully I can start adding more details to the game world. #indiegameDev #indiegame #gamedev #2danimation
Dirt and grass. Now we're getting somewhere slynyrd.com/blog/2019/8/27… #pixelart #tutorial #gamedev #ドット絵
IT'S #FOLLOWFRIDAY Get following! @c_dutra_ @sabienamb17 @MuttlyM @NuezWare @Pii_cute_pet @lappisoft @PocketShipsGame @eatneaten @ellraiser @RocketRush2 @ForRealGaming2 @LawmageA @octagon_game_st @Neodiy3 @heptamind @CodeBiome @AllSystemGreen @StaticCatGames1 #FF
It seems like a while but I finally got the attack animations working. At least for right and left attacks. I need to finish the art for the other directions. #Animations #IndieGameDev #indiedev #gamedev #pixelart
I've been working on cutting down trees in the game. I need to add the player animations and a tree felling animation with better random drop angles for the logs. But the inventory is working. I also still need to implement stacking. #IndieGameDev #gamedev #gamedevelopment
Since I got the items system started last week I decided to try and add a #campfire. I like the way it came out so far. I also added simple idle #animations to the player. It still needs work. I think chopping down trees is next. #IndieGameDev #indiedev #gamedev #pixelart
Don't forget to tune in to our first ever dev stream / Q+A tomorrow at 7PM BST! We'll be talking about the demo, roadmap plans, struggling to work out OBS - all great fun 😄💛🐝 apico.buzz/twitch 🎥 apico.buzz/demo 🎮 #indiedev #indiegamedev #gamedev #indiegames
I have played the #APICO demo by @apico_game for the last two days. I love the graphics and the overall game play. I look forward to seeing how the game develops in the future. Check it out at apico.buzz/demo/ #indiegame #indiedev #bees
Today I was able to implement the start of my item and inventory system. The items for now are just a placeholder square. But they can be picked up by the player and put in the players inventory. 😃 #indiegameDev #indiegame #gamedevelopment #gamedev
Added in the dark water animated tiles today. So for now the water tile animations are done. Until I decide to work along the edges and change the animations a bit. #indieGameDev #indiegames #gamedevelopment #Java #procgen
I was finally able to get all the animated water tiles working. I may do more along the edge to make it look more realistic, but for now I am happy. Now I need to figure out what I want to work on next. #IndieGameDev #indiegames #gamedevelopment #Java #procgen
Animated water tiles started. I still need to work on the edge of the water, and the darker water but its a good start. #indiegameDev #indiegame #procgen #gamedev
Decided to do some Engine Stress Testing. 3000 #rabbits seemed like the limit for 60 fps. I felt like I was playing Where's Waldo. (mountain collision was off so the rabbits could spread out) #IndieGameDev #indiedev #procgen
I was able to get two layers of mountains working again. I think I am back to where I was before switching to #libgdx. The next task is to rewrite the map generation class so it is more object oriented. Currently it is a bit of a mess. #indiegameDev #procgen #indiegame

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