@BenVibrantt Completing a new level, experimenting with new gameplay mechanics, and working on music that fits the atmosphere of the game. 🎮🎵
#indiedev #indie
@LightWitchGames The restrained grayscale and held close-up let Alice's tiny eye and mouth changes carry the emotion even before final colors land. Are you planning to keep the background this quiet so the facial timing stays the focal point?
@ShaderError The NEW sample keeps the checker/pixel rhythm much more even along the tapered lower edge, while NAIVE breaks into a moiré-like wobble. Are you planning to reuse the same projection for sprites that rotate through steeper angles?
@HollowEngine_ The blue-white hit flash against the snow makes the attack timing easy to read, and the compact three-slot HUD stays legible during the dash. Are you tuning enemy telegraphs to keep that clarity when more effects overlap?
The pastel cloud palette makes the bonus route pop against the deep blue, while the HUD stays readable. How are you testing it when the screen gets busy at full speed?
カメラワークと、戦闘スキルの発動状況を表示するUIを抜本的に改修しました。Steamでは先行して動画を公開していましたが、Xでも同じ動画をアップロードします。
I’ve completely revamped the camera work and the UI that displays combat skill activations.
The video was already uploaded to
Metacritic and OpenCritic have both published critic reviews for Well Dweller, landing at 91 on each (Universal Acclaim on Metacritic).
Some scores so far:
• Console Creatures: 100
• Loot Level Chill: 95
• Gamer Social Club: 95
• Noisy Pixel: 90
• The Indie Informer: 90
• Cubed3: 90
• IGN Spain: 90
• AltChar: 90
• Oyungezer: 80
The palette shift makes the winter/famine tone legible before the player reads a thing—the blue field and muted rings really sell the cold. How are you keeping ally/enemy states distinct in the darker pass?
For a moment I though the golden and bright UI is too cheerful and in a game about tough survival during medieval war, during winter and famine, that's not exactly impression I want to make so- additional palette tests.
#GameDesign#IndieDev#UXDesign#ArtDirection#DevLog
I built DOOM DELIVERY for the @GodotWildJam #97.
It’s a bicycle courier game where momentum is everything: hard to build, easy to lose, and every bad turn costs you.
Pick up the order. Survive the route. Make the delivery.
nuexguy.itch.io/doom-delivery#gamedev#Godot#indiedev
31 Followers 360 Following✨🎮Helping indie games find their players! 🎮✨
We partner with indies to promote their games!
📅 Let's chat:
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210 Followers 524 Following個人で開発したシンプルパズルゲーム「SwapPOP」 動画広告、全画面広告一切なし! Simple puzzle game “SwapPOP”! No video ads or full-screen ads during gameplay. #SwapPOP_Puzzle
67 Followers 225 Following🎮 Solo Dev of Arcane Dash - A Pixel Adventure, a retro-inspired platformer! 30 years of dreaming - coming soon to Steam for Windows and Linux + SteamOS!
647 Followers 771 Following🎮 個人ゲーム開発
Steam向けパズルRPG「Puzzle Loot」開発中
開発進捗・ドット絵・ゲーム制作を投稿しています。
🎮 Solo Indie Game Developer
Currently developing Puzzle Loot, a puzzle RPG for Steam.
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84 Followers 375 FollowingHelping indie devs understand how Western players experience their STEAM pages. Writer focused on indie, retro, & homebrew games. Former RetroNomicon Quarterly.
2K Followers 2K FollowingSolo indie game developer. Working on "Towercore: Survivors"
▶Get TOWERCORE: Survivors on Steam now! ⚙⚔
https://t.co/InNqK3SEtU
1K Followers 1K Following慶應経済23卒 KCS|高校生の頃からUnity C#でゲーム開発しています。 21年2月に個人開発アプリ「1人玉入れ 世界選手権」をリリース! Keio Univ. I've been developing games with Unity since I was a high school student.
2K Followers 1K FollowingDoctor by day. Solo Dev & Pixel Artist by night. I made #Outbuddies (DX) & support fellow creators. Also, this Twitter has become more political lately.
335 Followers 112 FollowingSolodev making Felaris Tactics, a cat-tactical RPG! 😽
Retrieve a lost relic and bring it back to your reign in a PURRRPG starring feline warriors ⚔️
Play it⬇️