Andras Ketzer @FluidNinjaVFX
NinjaTools is baking fluid simulation to Flipbooks & Materials, inside Unreal. Dev @AndrasKetzer. For real time fluidsim see: @FluidNinjaLIVE unrealengine.com/marketplace/fl… Joined December 2019-
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Cloud tests ☁️ --- multilayer, landscape aligned, defined by 2D cross sections --- see HD images at: unrealengine.com/marketplace/en… #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
Using 2D fluidsim as cross section - to define 3D volume density --- 240 FPS on RTX 3080, 256px vol #FluidNinja #UE5 #realtimeVFX #VFX
NinjaLIVE 1.9.53 released - heterogeneous volumes, fog, clouds --- landscape aligned --- 1 meter to 100 kilometers --- cross-section based 3D --- Youtube: youtu.be/AUJ8MD7zVGc #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
A potions room scene I put together in UE5. artstation.com/artwork/39d91Y @UnrealEngine #UnrealEngine #Substance3DPainter #lighting #RealTime
.@AndrasKetzer released @FluidNinjaLIVE 1.8.5.5, bringing a new material output slot, a FloorSnapper feature, and Unreal Engine 5 optimizations. Details: 80.lv/articles/andra… #unrealengine #UE5 #gamedev #3dart #unrealengine5
110 FPS on GTX 1070, River test #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
NinjaLIVE 1.8 released - rivers, landscapes, underwater 4K video: youtu.be/GKbKn7XhL7M Tutorial: youtu.be/UBNjhb4J8I0 #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
NinjaTools was first used by @MandragoraGame for env VFX - and they are going to Kickstarter right now: bit.ly/3NYRJbY - check out this dark side-scroller action-RPG! #indiegames #indiedev #gamedev #ue4 #fluidninja
Testing Ninja Fluid in My haunted dead forest path created trees using @SpeedTreeInc 9 / @quixeltools Unreal Engine 5 Lumen artstation.com/pscionti #hauntedhouse #haunted #ghost #forest #dead #path #environment #horror #Videogames #trees #deadtree #graves #quixel @UnrealEngine
NinjaLIVE 1.7 released - sea, sand, volumes and foliage 4K video: youtu.be/UbhPiT_bRR0 #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
Niagara driven fluidsim - UseCase12 by Greg Resler aka @Kynolin, HD version: youtu.be/nZoZwP-jUkM #FluidNinja #UE4 #realtimeVFX #VFX #gamedev
Live 1.6 out --- use cases No. 1-10 merged🌈 #FluidNinja #UE4 #gamedev #realtimeVFX #VFX
NinjaTools 1.7 released - fully #UE5 compatible✅ #FluidNinja #UE4 #realtimeVFX #VFX
2 MegaBytes baked loop☁️ Volumetric Render, Dynamic lighting --- via NinjaTools 1.6 #FluidNinja #UE4 #VFX #realtimeVFX
NinjaTools 1.6 released ☁️ featuring volumetric area FX with self-shadows youtu.be/D0rAQR7CAIA #FluidNinja #UE4 #VFX #realtimeVFX
Volumetric Fog @FluidNinjaVFX v1.5☁️ #FluidNinja #UE4 #VFX #realtimeVFX
Driving UE Volumetrics with flipbooks: NinjaTools 1.5 released --- a collaboration with @TheKristofLovas ☁️ --- intro: youtu.be/q-qKuU0SQfM #FluidNinja #UE4 #VFX #realtimeVFX
Drive Niagara with Flipbooks: NinjaPlayer module. No blueprints. No Materials. Included in NinjaTools 1.4 + available standalone. #FluidNinja #UE #UnrealEngine #realtimevfx #vfx
Curl noise, HD flipbooks: NinjaTools 1.4 Add details to the flow! #FluidNinja #UE #UnrealEngine #realtimevfx #vfx
80 LEVEL @80Level
220K Followers 2K Following https://t.co/tcMWyBvuJZ is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…✨Rafles✨ @SrRafles
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37K Followers 1K Following Slime master Prev. - Tech Art R&D @EpicGames LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us https://t.co/gyzFRpVSBYBeyond-FX @Beyond_FX
8K Followers 529 Following 👾 Real-time VFX studio 📍Los Angeles, CA 🐶 Holly is our Happiness Specialist 📧: [email protected] ✨ #BeyondFX #BeyondFXApprenticeshipDylan Browne @DylserX
8K Followers 2K Following #UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. https://t.co/8OpPl0WFHp He / HimCGHOW.com | Ashif Ali @cghow_
6K Followers 5K Following I am Ashif Ali, Lead VFX Artist for #MortalKombat1 and Founder of #CGHOW 👉Free Tutorials - https://t.co/VR6GseCv3n #UE5Niagara #UE4 #UE5 - https://t.co/y8xMjeZCz3Dmitry Karpukhin @skx_doom
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16K Followers 7K Following Ben Hale. He/They. Environment artist at @UnknownWorlds, prev ILMxLab. 2d/3d artist. Rock enthusiast. Married to @KierstenHaleArt. [email protected] 🚫AI/NFTAndras Ketzer @FluidNinjaLIVE
11K Followers 748 Following NinjaLIVE is realtime, responsive fluid simulation for Unreal. Dev @AndrasKetzer. For baking tools, see @FluidNinjaVFXWataru Ikeda @WataruVFX
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15K Followers 2K Following I'm a VFX Artist with a blog about game art tricks and a game: https://t.co/XUaVAiyzgnCGHOW.com | Ashif Ali @cghow_
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1.1M Followers 241 Following AGI at Keen Technologies, former CTO Oculus VR, Founder Id Software and Armadillo Aerospace#Niagara fluids tests in #UnrealEngine5
@nickreal03 @Structed @ocornut They are really not "just like dynamic stuff", c'mon! Particles don't even have polygons! Anyway, there are great examples of fluid/particle tools for UE5, like @JangaFX, @FluidNinjaVFX and @ImaginaryBlend. And, of course, Niagara.
update on my Slime game💚 You sent your trusty minion into the nearby human city to gather intel. But it's summer.. keeping that slime hydrated is a serious commitment #gamedev #techart #vfx #realtimevfx #UE5
A little bit of post-process material staff #madewithunreal #unrealengine #ue #embergen #jangafx #fluidninja
Happy #ScreenshotSaturday! Behold: - Wallrunning - Wall jumping - Mantling to the top of walls - And other slick parkour moves #GameDev #IndieDev #UnrealEngine
Okay, I really need to stop procrastinating and release this into the wild! Here's how to make procedural smoke trails in Substance Designer. ✨ #VFXFriday #gamdev
When Warhammer40K meets Doom and Code Geass anime... and the mecha-monster of our nightmares is born... He will coming in @playshutdown #scifi #game #unreal #pc #mobilegames #zombie #DOOM #unrealEngine #zbrush #web3 #3dmodeling #3DCG #warhammer40000 #Mecha #roguelike
An obsessed scary creature whose movements will make him even scarier in the game...@TheFabled 取り憑かれたように怖い生き物で、その動きによってゲームの中でさらに怖くなる...。 #rpg #fantasy #creature #3dart #zbrush #UnrealEngine #darkfantasy #game
Been messing around with @FluidNinjaLIVE's VFX toolset to create flipbook animations for UMG widgets, and have to say I am incredibly impressed by how streamlined this workflow is, never needed to leave Unreal to make it!
@matt_nava @Erisdraw3D @FluidNinjaVFX this is most likely fluid ninja VFX tools (not FN Live), which is purely done to create baked flipbook simulations
@Erisdraw3D @FluidNinjaVFX That’s really cool! Does fluid ninja let you bake out tiling flipbooks, or did you have to do some sort of compositing afterwards to get it to tile?
@matt_nava @FluidNinjaVFX fluid ninja bake has the tileable option, I love it, and taking the opportunity, your work is very good.
World space @FluidNinjaVFX flipbook for my wind system.
Got the scale right for a more realistic look, really happy with this! 27GB Alembic, this time using the alembic streaming method. ~4 mill poly per frame. #UnrealEngine #UnrealEngine5 #UE5 #Houdini #Cinematic #GameDev
I've been using purely Houdini at work for over a month now and starting to feel pretty free to try random ideas without hitting brick walls. I set myself a little challenge to re-create an old c4d setup, my first time testing karma xpu / material x
float2 n,q,u=float2(i.uv-.5); float d = dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s, float2(2,2)); n -= sin(q); s *= 1.2; } return o; #Unity3D #GLSL #VFXFriday
#UnrealEngine #gamedevelopment Worked a bit more on this scan effect. Starting to look cool. Still lots of improvements to do!
@AndrasKetzer @FluidNinjaVFX Do Fluid Ninja Vfx tools, works on 5.1 ??
Doing some R&D #UnrealEngine #UnrealEngine5 #Houdini