WorldofLevelDesign @GameLevelDesign
Tutorials, tips & practical knowledge to being best level designer & environment artist. I'm AlexG. Official X of WoLD. Tutorial Courses: https://t.co/jHhvqfJAAs worldofleveldesign.com Inside a Game Engine Joined January 2010-
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Can't select glass or any other translucent surfaces in UE5? Press T. T = Allow Translucent Selection
By default in Substance Painter, height information becomes Normal Map information on export.
NEW TUTORIAL: UE5 Advanced Glass Material - Creating Customizable Glass in UE5 In this comprehensive tutorial, I'll guide you through creating advanced glass material in UE5 w/extensive controls for opacity, roughness, normal maps, and base color. worldofleveldesign.com/categories/ue5…
Everything you need to know to begin creating & using UE5 standard Material Editor for environments & props. Get "UE5 Master Material Creation" tutorial course: worldofleveldesign.com/store/ue5-mast… Many every day uses, techniques, solutions, fixes. Get started today.
Been watching Mysteries at the Museum a lot. And Mysteries at the Museum is one of the best tv shows to get ideas for stories. All of them are true and many can be used the basis for a great game story or environment story.
Been watching Mysteries at the Museum a lot. And Mysteries at the Museum is one of the best tv shows to get ideas for stories. All of them are true and many can be used the basis for a great game story or environment story.
How to come up w/story for game? Story can come from anywhere but best story is always something from real life or your own life. Even if it's small but true detail that's part of story w/rest exaggerated. Always inject something from real-life or own life into game's story.
NEW TUTORIAL: UE5: How to Create Simple Glass Material Correctly You'll learn how to configure the main Material node, adjust key properties like opacity, roughness, base color and refraction and propagate these settings to a Material Instance. worldofleveldesign.com/categories/ue5…
Although glass is NOT metallic, setting Metallic to 1 for UE5 Glass is a must. Otherwise your glass surfaces will look like plastic and less like glass. Just simply do a test. 0 (left) or 1 (right). And Metallic set to 1 will always look better.
Set UE5 Glass Lighting Mode to either Surface Translucency Volume (performance) or Forward Shading (higher quality) ▪️Translucency Volume: cheaper option that still allows realistic lighting w/translucent mats ▪️Forward Shading: higher quality translucency, more expensive
In UE5, set following properties for good looking glass: ▪️Blend Mode: Translucent ▪️Lighting Mode: Surface Translucency Volume or Forward Shading This doesn’t come cheap and it’s the most expensive way to create glass materials BUT it offers the best looking UE5 glass.
"Preproduction Blueprint" paperback is discounted 18% off on Amazon at the moment. But don't know for how long. Grab your copy! It is YOUR BLUEPRINT for "How to Plan Game Environments and Level Designs" amazon.com/Preproduction-…
There are levels to this artistic process. And the amount of work, attention to detail, scope is impressive and inspiring.
There are levels to this artistic process. And the amount of work, attention to detail, scope is impressive and inspiring.
Went overboard again. 20 pieces of modular windows for high school interiors asset pack. Modeled in Maya. Got to have variety! UVs were tedious but they are DONE!
Experiment with improving design spaces in UE5 environments. WIP lights, interior space design only. 1. Bland, default, just a start 2. Columns to break up flat walls 3. Adding angles to open up the space, better but not there 4. Adding detail, height change & angles - better
Cool way to blend 2 Normal Maps together in UE5 with Switch and then having the ability to replace the secondary Normal Map to create endless varieties with a Material Instances.

Max Pears @MaxPears
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[Run by the @Mapcore Community]](https://pbs.twimg.com/profile_images/1115625464528240640/A76vs_p9.png)
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