Finally able to talk about what I've been heads-down on for 6 months at @nvidia 🦀⚡
We just open-sourced cuda-oxide — an experimental rustc backend that lets you write CUDA kernels in pure Rust.
No DSLs. No FFI. No source-to-source step. Single source.
Short🧵👇
The topics covered here - tiling, SIMD‑friendly culling, and GPU‑hosted scene graphs - have formed the basis of modern browsers' rendering pipeline and heavy reliance on GPU-accelerated graphics.
raphlinus.github.io/rust/graphics/…
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3K Followers 227 FollowingAuthor: Rust for C++ Developers
Senior Principal Engineer @ Treyarch.
Opinions do not represent my employer and probably not anyone else either.