Mytino (Asbjørn L) @MytinoGames
Game dev, art and music. Making a 2D physics sandbox game with survival/RPG elements together with @bitsaucetweets. Norway Joined November 2014-
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Cool to see how the new player animations and movement system interact with the fluid sim
Radiance cascades provide great results even when very low-res. And it's fast and can be computed from scratch every frame (as in no temporal accumulation). Here's the WIP paper for this great new global illumination technique: drive.google.com/file/d/1L6v1_7… #gamedev #indiedev
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7K Followers 3K Following Level Designer @ That's No Moon | Before: Designer/artist @ Valve and Lead Designer @ Double Fine | Psychonauts, Brutal Legend, Portal2, DOTA, The Lab, ArtifactI did experimental G-buffer (two render target) modification to our forward shading shaders (= producer) and our fog/sky shader (= consumer). On 99$ Android phone, the additional render target write + sampling just costs 0.2ms extra GPU time. Time to go deferred? Thread...
Braid, Anniversary Edition is coming out in just a few weeks! The Steam page is up, and if you want to help us finish the *other* games we have cooking, I'd appreciate a wishlist (which is how Gaben knows what games people want) or a preorder! [1/n] store.steampowered.com/app/499180/Bra…
You can now easily make paths with the path tool. They will blend seamlessly into the terrain and clear vegetation for you. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
@XorDev I think A + (1 - A) * B is a more interesting formulation, mapping nicely to more general blend operations. No need/use to write it all out. andersriggelsen.dk/glblendfunc.php
@MytinoGames love the shading you got on the elements, looks really nice!
Additive blending can lead to overexposure/clipping and lead to harsh color changes. Screen blending is smoother. It's done by simply inverting both textures, multiplying and then inverting the results: screen = 1.0- (1.0 - tex1.rgb) * (1.0 - tex2.rgb);
Another blendmode example. Add (A+B) vs Screen (A+B-A*B)
Factorio has filter inserters. Satisfactory has smart splitters. Sandustry has this. #screenshotsaturday #gamedev #indiegame #indiegamedeveloper #indiedev
Okay so here me out. Not even optimized, zero effort and RC even runs per-pixel rays instead of raymarches. That's crazy. look at that frame rate. When I get all of the optimizations in I am fully confident you could run this entirely without SDFs. #GameMaker #GameDev
This is what Radiance Cascades is really capable of. It's amazing what @mytino has done. #GameMaker #GameDev
@MytinoGames The flame effect and the lighting look awesome!