Post your AI game 👇
Vibe-coded, half-broken, made in a weekend, all welcome.
I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
@VictorTaelin .... you give it what it needs, don't mean it will be lossless, but been taking Loins mane to help heal the damage, and things have been slowly coming back.
@VictorTaelin ...part of my face. Can't say it will work for all, but I'm betting this saved me from a much worse fate. Took several months to recover but there are a lot of neurons up there, so the bridges that burned slowly started to work around the damage. The mind can heal if ....
@theindiescrolls Thank you, I appreciate the support :)
I've been a coder for over 30 years, but I'm fairly new to the game dev, only been tinkering heavily for the last few years. I look forward to the remakes and remasters, I'll keep an eye out.
Day 10 of making a post apocalyptic game until a new single player fallout game exists Today we moved from a simple home brew engine to the Blazium engine!
Overall it is still a bit rough, but I'm pretty happy with the progress so far, its playable and a bit of fun :)
A real database in your game, no server required. Blazium's SQLite3 module gives you prepared queries, transactions, savepoints, WAL, async backups and chunked BLOB access, from a scene node down to raw SQLiteAccess.
indiedb.com/engines/blaziu…#BlaziumEngine#SQLite#gamedev
Two devs, one Blazium project, same time. The Multiuser Editor module merges GDScript edits with CRDT buffers, syncs files by diff, shows ghost cursors, and gives you Host, Editor and Viewer roles.
indiedb.com/engines/blaziu…#BlaziumEngine#gamedev#opensource
Kick streamers get a native path too. Blazium's KickAPI module pulls channel, livestream and user data from the Kick Dev API in C++, runs headless for bots, and pairs with TwitchAPI for multi-platform support.
indiedb.com/engines/blaziu…#BlaziumEngine#Kick#streaming
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