Aki Rodic @akirodic
Computer graphics geek and reinventor of wheels. Previously at Adobe, Google, Lucasfilm, EA Games and Pixar. akirodic.com Belgrade Joined April 2009-
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you guys are right AI is taking over the world and i'm terrified 🌎
Its difficult to express how important this software is to me. I learned to program because of it, got my first job because of it, I made friends because of it and most importantly it taught me that making things for the world instead of just yourself is the only way to be.
Its difficult to express how important this software is to me. I learned to program because of it, got my first job because of it, I made friends because of it and most importantly it taught me that making things for the world instead of just yourself is the only way to be.
The three-gpu-pathtracer refactor is almost done! It wound up being a lot bigger than I thought but it should be much easier to use. Here's a comparison of the README setup instructions for a basic usecase. From 80 lines down to 20! Release soon! #threejs #webgl #raytracing
You play doom with a CPU. I play doom with CPU usage. we are not the same
A polygonal 3D modeler on iOS that exports to all the formats and supports full AR lidar scanning!? Lfggggg apps.apple.com/us/app/valence… My friend @rezaali has just dropped @Valence3D - An app that finally quenches the desire to design and create functional 3D content on the go
We are entering a new era of digital content for the sports industry. This 3D animation was generated from 2D videos with Move AI. Now you can easily capture athlete movements to create engaging digital experiences for fans.
Angry WebGL blanket. Would like to learn more about state of the art realtime cloth simulation in JS/WebGL? Planning a full case study for our recent H&M project with demos and code. Like, RT and follow if you don't want to miss it! #creativecoding
Hi everyone ! as promised, some insights on how the virtual geometry works in webgl 2: First of all, many thanks to @BrianKaris for sharing info about his work on Nanite: youtube.com/watch?v=eviSyk… and the slides: advances.realtimerendering.com/s2021/Karis_Na… ok let's go:
Hi everyone ! as promised, some insights on how the virtual geometry works in webgl 2: First of all, many thanks to @BrianKaris for sharing info about his work on Nanite: youtube.com/watch?v=eviSyk… and the slides: advances.realtimerendering.com/s2021/Karis_Na… ok let's go:
It feels uneasy to have your request straight out refused by LLM
This is a beautiful technique, would be great to do stuff like this in #threejs : shadertoy.com/view/dsGBzW
So Microsoft owned 49% share of OpenAI and now owns everyone?
Scars Wanted to share some WIPs of a new series I am currently working on. It explores the interaction between river systems and erosion.
The solidarity act of the week comes from #Sweden where the dockworkers have denied to unload #Tesla cars after Tesla had blocked its Swedish workers from unionising. You really cannot bully your way out in Scandinavia, Herr Musk. wired.com/story/tesla-sw…
Nearly real-time diffusion model, running locally and offline from my browser and with decent output quality. Pretty astonishing to use; but with such a tight feedback loop, the textual interface starts to feel really inadequate.
I was looking to implement simple 3D controls and ran into the original "ARCBALL" paper. Makes me think of all the things that weren't obvious at the time that we now take for granted. graphicsinterface.org/wp-content/upl…
Heading to @Kikk_Festival tomorrow. Excited for the talks! See you there @edankwan, @kcimc et al. Bouncing back to Amsterdam next week let’s hang @rocket_not
mrdoob @mrdoob
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Three.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
@Noonmarkart @Phantom_TheGame @hibbygames im terrified
Its difficult to express how important this software is to me. I learned to program because of it, got my first job because of it, I made friends because of it and most importantly it taught me that making things for the world instead of just yourself is the only way to be.
thisWillBeTheLastTimeReally reddit.com/r/programmerhu…
Instead of leaf blowers, I want a quiet little robot that picks leaves up one at a time and puts them in a bag, at night while I'm sleeping.
I'm reworking gothic windows to adapt to the roof :3 also tweaked their visuals a bit 🙌 PS: you can tell it's my test scene by this very sensible number of doors 😆 #screenshotsaturday
@marcinignac @Meta Well, ChatGPT thinks that I am @mattdesl ...
This thought haunts me from time to time. Web graphics are infinitely more capable than they were twenty years ago. Why doesn't it feel that way? Where's the weird and different? Is it all just homogenized and Webby Awardsified to hell?
the fucked up thing is, we now have three.js, and HTML5. which are both leagues beyond what flash was ever capable of from a technical standpoint, but no popular sites are currently actively experimenting with this new creative landscape to make the user experience more engaging.
a single 4090 that's insane
Incredible stuff! Microsoft's new Model can produce Deepfake with 1-photo and 1-audio!!!!
@socreativedigit You can steal models from games and native apps too. You just need to inspect the data/geometry that the GPU is drawing. The only way to protect it is by keeping it in your computer.
This is so cool, just `telnet mapscii.me` ! more info at github.com/rastapasta/map…
#threejs #webgl radiosity normal maps attempt dusanbosnjak.com/test/rsm/ github.com/pailhead/rsm/t…
a little behind the scenes of the tornado spin that @BrimstoneDevs' tweeted recently 🚁 very proud of this one 🥹 a fun effect to play around with and i'll definitely find more opportunities to use it
i worked on a thing at work it's so subtle but im very excited to share it with yall
@AndrewGotow Gonna be something like this I think. So they will be properly UV mapped and textured, and then they will extend their borders a bit to overlap with their neighbors.
So for my raytracing course I'm using an automated checker which runs the students' solutions on randomly generated scenes. The trickiest part was generating textures and shapeless blobs :)