Alex @alexrodriguezcs
Researcher at the UPF Graphics technology group (GTI) GitHub: jxarco Barcelona, Cataluña Joined February 2019-
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We want to know if you agree with our autonomous realism evaluator of human trajectories. Please go through this experiment (about 15’) to help us!! webglstudio.org/users/bea/naiv… ⬅️🚶🚶♂️🚶♀️🚶♂️ #experiment #crowdsimulation #machinelearning #unity
describe your mood for the past 4 months in a single picture:
Lights and Shadows – ciechanow.ski/lights-and-sha…
Thread on color in painting! This will be a 3-part series with everything you ever wanted to know about color. What actually is color, and how do we use it? How come it is so hard to make a painting look natural if we start in black and white and then add color after?
Eyes are a crucial part of how we perceive faces and emotions. At GTI we have been working on ways to improve our eyes rendering to be more reactive thanks to parametrized properties. Check our interactive online demo here! webglstudio.org/demos/eyes/ #webgl
High-level controls such as the valence arousal wheel allow the control of several low-level parameters through simple and intuitive interfaces 😀😕😡. Create new facial expressions with our novel interpolation technique demo: webglstudio.org/demos/emotions/ #facialrig #webgl #render
To get higher frame rates, costly computations that don’t affect the final image should be avoided 🧮🖼️. That's why we are implementing physically based rendering (PBR) in a deferred pipeline!
We have combined normal map estimation with chroma-keying to re illuminate an image. The goal is to merge a 2D source (e.g. from a video call with the mighty Thor) with a 3D HDR environment. #webgl #javascript
GTI is back in the Twitter game!!! Follow us for weekly updates and rendering tips and resources. 👩💻🎮
Unreal Engine 5 revealed! Photorealistic lighting, millions of details, incredible physics, and more. Running live on #PS5. Welcome to the future of #gamedev 80.lv/articles/unrea… #unrealengine #ue5 #playstation5 #3dmodeling #lighting #rendering
A lot of people have been asking about the rendering method in the video I uploaded, so I wrote a post detailing the basics of it: blog.uhawkvr.com/rendering/rend… Enjoy! #gamedev
Screen space algorithms i've been implementing in the web the last weeks (ssao/ssr)
Been interested in volumetric rendering recently so I set out to make a sample I can start toying with. Here's my small (~500 lines) #shadertoy ray marcher sample. Yay volumes, boo triangles!
I'm giving a course about advance 3D rendering techniques. Here are the slides about shadows in games. I always think there are not many public resources collecting all the info docs.google.com/presentation/d…
For a recent @ThePracticalDev daily challenges, we had to format a string so it had a weird case... which instantly reminded me of the mocking Sponge Bob meme, so I created a mini meme generator using the code from the challenge. Demo via @CodePen: codepen.io/alvaromontoro/…
ClearCoat in MeshPhysicalMaterial is looking good 👌 raw.githack.com/mrdoob/three.j…
I wanna write this series for my Patreon about all the Prototypes I ever did, what I used, what I've learned and how you can do that too. So I crawled threw all my HDDs, picked 1 gif of every project and wrote a short note. Here it is, 39 Prototypes in 1 Thread, enjoy #gamedev
Esta ultima temporada de GoT la he disfrutado más, no por los episodios sino por los resumenes de #TeLoResumoAsiNoMas youtube.com/watch?v=LeWWve…
The #lightfield #production "Unfolding" has now been released! Watch it on sauceproject.eu/videos

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