@RyanPondBuilds spreadsheets, paper and stubbornness is SO relatable, honestly that's the best origin story for a game, good luck building it properly 😊
@LittleKittyGame Physical Switch and PlayStation editions of Little Kitty, Big City AND a plushie, that's so good, the gashapon machines are a great touch. Have a great time at CATCON 😊
@JomationU love a day -1 devlog, the mystery is half the fun. tbh the biggest thing I'd say for a first vr game is test comfort in the headset super early, it changes everything
@QuadInteractive first VR game and you're already tuning enemy attack behavior, that's SO cool, ground AI that actually pushes at you makes VR combat feel way more alive
@yusuf_hq Congrats on getting Unity set up, releasing a free indie game is so cool. I honestly think Unity is the easier pick for building with AI, there's just way more C# examples out there for it to lean on
Made a film for REFRACT SDK, the tool I'm building solo. It puts a finished flat Unity game into native VR. Watch the very start, how the world opens up around you before anyone says a word. Tell me if it feels like stepping in, idk, I'm biased
omvion.org
Hot take: a VR port shouldn't start with the gameplay, it should start with where the player's eyes and hands are. Camera, UI and input decide if it feels like the game or like a tech demo. Fix those first and the rest of the game is mostly already there, I think.
Made a film for REFRACT SDK, the tool I'm building solo. It takes a finished flat Unity game and puts you inside it in native VR. Watch for when the menus leave the screen and hang in the room around you, that part is SO satisfying to me honestly
omvion.org
Flat-game devs port their menus to VR and keep the pause screen as a full-screen overlay. In VR there's no screen, so it sits glued to your face. I think the fix is a world-space panel at arm's length that the player can grab. Comfort starts with where the UI lives.
@RyanPondBuilds@GoedWare playing every single game in the jam and writing up what you learned is SO good, I honestly think reviewing other people's work teaches you more than building sometimes
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Learning in public: games, experiments, mistakes, and fixes. ↓
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Play it now on Quest 2, 3 and 3s!
3K Followers 1K FollowingOpinions are my own and not the views of my employer
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Get Halls of Torment: https://t.co/uzBeiW1Lyr
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539 Followers 53 Following- Creating deep and engaging games since 2005.
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“It takes considerable knowledge just to realize the extent of your own ignorance” Thomas Sowell
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253K Followers 1K FollowingCofounder @hackinghub_io | Advisor @CaidoIO. I hack companies and make content about it. #NahamCon organizer. ex @hacker0x01🇮🇷