Compusemble @compusemble
PC gaming and PC tech: https://t.co/zm4ioK65ZX Joined May 2021-
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A much better solution would be to make your shader pre-compilation step actually work by catching most/all shaders. Having a ton of stutters on your first playthrough ruins the experience and makes you reluctant to continue the game.
A much better solution would be to make your shader pre-compilation step actually work by catching most/all shaders. Having a ton of stutters on your first playthrough ruins the experience and makes you reluctant to continue the game.
Retail release of AgilitySDK 1.618 supports Advanced Shader Delivery, which aims to eliminate long load times or stutters related to shader compilation. First available on Xbox Ally and Xbox app, but coming to PC and other storefronts in the future. devblogs.microsoft.com/directx/agilit…
Kojima's 'OD Knock' looks absolutely amazing.
Silent Hill F is my favorite looking UE5 game after Hellbalde 2 and Robocop Rogue City. Performance isn't perfect, but it is pretty good for the visual return you get. youtube.com/watch?v=vRkH4Z…
NASCAR 25 is developed by iRacing Studios. The game will have laser scanned cars & tracks from the iRacing sim, but it will be using Unreal Engine 5. Interesting choice for a racing game. Will be interesting to see how it performs. youtu.be/Jst-kl319Hk?si…
Dying Light: The Beast GPU benchmark. The game seems to run pretty well on older and mid/lower end GPUs, as long as you are playing at a reasonable resolution for your hardware. techpowerup.com/review/dying-l…
Dying Light: The Beast performance. The game runs pretty well, but the visuals are not very striking. It's disappointing that ray tracing wasn't available at launch. youtu.be/RSt4PUjnY5E?si…
Although focusing on improving RT performance is a good thing, it's disappointing that this wasn't done in time for launch.
Although focusing on improving RT performance is a good thing, it's disappointing that this wasn't done in time for launch.
That's because the PS5 is not a premium console for premium gamers. Get a PS5 Pro, and then Borderlands 4 will only drop to 1.45 FPS.
That's because the PS5 is not a premium console for premium gamers. Get a PS5 Pro, and then Borderlands 4 will only drop to 1.45 FPS.
Randy makes a great point. If you want to play BL4, which looks better than Hellblade 2 or path traced Cyberpunk, you cannot expect to do so on traditional gaming GPUs. You need to bring out the big guns to enjoy this masterpiece with a good level of performance.
Randy makes a great point. If you want to play BL4, which looks better than Hellblade 2 or path traced Cyberpunk, you cannot expect to do so on traditional gaming GPUs. You need to bring out the big guns to enjoy this masterpiece with a good level of performance. https://t.co/bFAKQUZjVj
MSFS 2024 sees big perfprmance boost with Sim Update 4 beta. Higher avg FPS & 1% lows in scenarios that were previously CPU bound, such as using a ton of 3rd party addons. This is true in most phases of flight, but especially on approach/landing. youtube.com/watch?v=YffCVA…
Dying Light: The Beast release now set for September 18. Looking forward to this game. The ray tracing showcased in the RTX trailer looked phenomenal.
Dying Light: The Beast release now set for September 18. Looking forward to this game. The ray tracing showcased in the RTX trailer looked phenomenal.
Borderlands 4 GPU benchmark via TPU. 5090 is the only GPU that can top 100 fps at native 1080p max settings. Do the visuals justify this level of performance? techpowerup.com/review/borderl…
Good tip here from @mpr_reviews in case you want to refund Borderlands 4. This is very helpful as I have a feeling there will be quite a few people looking to refund this game.
Good tip here from @mpr_reviews in case you want to refund Borderlands 4. This is very helpful as I have a feeling there will be quite a few people looking to refund this game.
Borderlands 4 performance & resolution scaling. Performs in line with other UE5 games I tested recently, except the shader comp phase doesn't seem to catch all shaders. Wasn't able to test later areas due to frequent crashes, which is my biggest gripe. youtube.com/watch?v=ZMN1XQ…
Borderlands 4 launched in an absolutely disgraceful state. Not just the frame rate, but constant crashing. I tried testing a later part in the game, but I ultimately gave up. Video will be published soon, but right now, the game is a waste of time and money.
Borderlands 4 performance at 4K (DLSS Perf mode), 1440p (DLSS quality mode), and 1080p (DLSS quality mode) maxed out settings and Multi-Frame Gen x4. nvidia.com/en-us/geforce/…

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