Oak Chantosa @digiOak
Senior Software engineer at @HingeHealth, techie, and all-around cool guy. Any opinions that appear here are my own. Seattle, WA Joined July 2009-
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Just dawned on me that metahuman.unrealengine.com is #UnrealEngine streamed over the web...
SimplyStream for Unreal is here, which means support for publishing games and real-time 3D applications directly online to WebGPU has arrived! Follow the link below to try out a demo: #webgpu #unrealengine5 simplystream.com/demos
Anyone out there know what’s going on with babel-plugin-module-resovler in #reactnative? github.com/facebook/react…
I spent way too long on this 🙈 The definitive guide to Full Stack #AWS Cognito User Pools in CDK + React Auth codegenie.codes/blog/aws-cogni… The initial goal was to show how to link multiple sign-in methods (Google, SAML) to a single user (linked) but expanded to cover CDK + React
React Native devs — how are folks using module aliases when npmjs.com/package/babel-… is deprecated?
Oh my god... OH MY GOD! Out of the box support for PS5 controllers on Windows (and therefore @UnrealEngine) is finally coming! 😮 It's about time! 😄 portal.productboard.com/epicgames/1-un…
As promised here is the code you need to draw a custom widget for your Unreal Engine settings class. A thread 🧵👇🏼
If you are setting up a git repository for your Unreal Engine project, make sure to mark huge assets as LFS. With this simple change, you can drastically decrease the size on disk of your git repository. Here is a sample file to get you started: github.com/MOZGIII/ue5-gi… You…
@Devora_Wilde @NeilNewbon @PitStopTweets @larianstudios @JoshWichard 15/ hopefully that helps clarify what a performance director does & the fact that virtually all performances were also mocapped thank you for coming to my ted talk i will not be taking questions at this time because this thread took too much of my brain power 🧠 (pun intended)
It doesn’t matter if your API uses restful verbs or not. It doesn’t matter if you return an empty array or null if you’re consistent. It doesn’t matter if you never use PUT or PATCH. But god have mercy on your soul if you return 200 with a not found message. I will find you.
Big fan of next generation @SlackAPI, @deno_land and @typescript — can’t use at work, when if ever will be available on free tier?
Dear @EpicGames, specifically the owner of the Epic Launcher for @UnrealEngine assets. Please for the love of dog, add the ability to filter the Vault by "installed" This would save me so much time managing assets and seems like a glaring mistake in it's absence.
incredible joke tbh
Once your game grows in size, it makes sense to split your C++ Code into multiple modules. This can also be very helpful when adding Editor-Only classes to the project. 🙌 Check out today's thread to learn how to create new modules 👇🔥 #unrealEngine #indieDev #GameDev
God bless whoever made the World Outliner use alternative colors on each row in UE 5.2. You are the real hero!
I’ve been terminated from Unity for breaking code of conduct. I guess you can’t stand up for what you believe in. Anyway I need a new job ASAP. Pls rt
Youtube Channel: buff.ly/40GcpLX You’ve asked for it and we’ve listened— you can now watch all the live recordings of Ruby and JavaScript fundamental workshops presented by #LaunchSchool. #learntocode #learnprogramming #ruby #Javascript #100daysofcode #softwareengineer
@rust_foundation Is this a late April Fool? This would make it very difficult if not impossible to support Rust on @CompileExplore : we use the language icon as a button in places, we use the name in a helpful domain name (rust.godbolt.org), and it's of course mentioned in our codebase too
Azra Mohrbacher @mohrbacher34083
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4K Followers 2K Following On a professional sabbatical. Previously DevRel for @twilio, @deno_land, @retool.@digiOak @LightningAI Great news! You are now verified ⚡️
I'm Stoked!! Last week I dove into all sorts of custom graphs and graph systems for unreal and ended up settling on making a component-based actor graph that is all editable via Editor Utility Widgets. It's not nearly as jenky as I thought it would be! #UnrealEngine #Techart
SimplyStream for Unreal is here, which means support for publishing games and real-time 3D applications directly online to WebGPU has arrived! Follow the link below to try out a demo: #webgpu #unrealengine5 simplystream.com/demos
.@scionti_design strikes again with a new highly realistic 3D swamp environment made using Unreal Engine 5.3 and the Sky Creator plug-in. See more: 80.lv/articles/check… #3d #3dart #environmentart #gamedev #indiedev #unreal #unrealengine #unrealengine5 #ue5 #lumen
Claude 3 Opus is a game changer. People are making wild use cases with it. 10 examples:
Introducing `Claude-Author` 📕✍️ One prompt -> an entire novel! Just describe the high-level details, and a chain of AI systems will write an entire book for you in minutes. - complete w/ cover art - packages your book as a real e-book And it's open-source!
Great read of the secrets options you have with Lambda. I wish inlining got a mention though. Usually Env Vars are fine, but it's a nice option if you're at risk of the 4kb limit and still want to keep things simple.
🚨 NEW POST! Managing secrets in Lambda is hard & confusing Beyond getting AWS PMs promoted, SSM/Systems Manager Parameter Store, Secrets Manager, Key Management Service can all help you encrypt your secrets and use them in Lambda. My new guide covers them all! Link below ⤵️
AI NEWS: A new open-source LLM that beats Grok, LLama-2, and Mixtral is here. Plus, more developments from Anthropic Claude 3, Amazon, MIT, Heygen, OpenAI, and Hume AI. Here's everything going on in AI right now:
I finally made a long ambient video of my Hollow Knight Greenpath diorama 🌿 Years after making it, it's still so relaxing to watch 💤 youtu.be/pjnclbhcYVI
Kijai the🐐 threw together a ComfyUI implementation 😊 github.com/kijai/ComfyUI-…
Ohhhh, sweet merciful crap. Probably won't mean much to my non-TechArtDork friends, but finally just wrapped my head around Niagara GPU-Readback. The spheres here aren't mesh particles, they are real, CPU-handled meshes being fed from a Niagara GPU sim. This changes everything.
I recently talked about the good, the bad, and the ugly of code architecture in Unreal Engine projects. Here is a practical example where I implement a modular and extensible interaction prompt on top of an existing system. A thread 🧵👇🏼
Introducing Million Lint: A VSCode extension that identifies slow code and suggests fixes. It's like ESLint, but for performance!
Steam devs, RIGHT NOW -- ➡️ Go to your Steam page. Click on DEVELOPER or PUBLISHER. If you see a search results page, follow this tutorial to create your professional-looking homepage: 🧵/6
I have decided to tackle the hardest game development challenge out there, creating a door. Here is how you can create a simple door component and integrate it into a modular interaction system. A thread 🧵👇🏼
What?!! I Just learned that there is a command you can use to fire off any custom event on ANY blueprint! ke * EventName Unlike ce EventName Which is only for Level BP's #UnrealEngine #Gamedev
Are you struggling to debug your game at runtime? Here is how you can add custom console variables to hide & show debug data in Unreal Engine. A thread 🧵👇🏼
Made a list on GitHub of a bunch of nutrition-related apps and databases: github.com/jrhizor/awesom… I'd appreciate any stars or contributions.
Quick breakdown of the #Niagara effect 🧵 Please note that this effect only works for rigid skinning in current state. So, mainly useful for robots :p We can bake a section (arms) of skeletal mesh to perform custom skinning too, but that would get too complicated. #UE5