Matt Oztalay | He/Him | BLM @ GDC @mattOztalay
Senior Technical Artist, Developer Relations at @EpicGames. Find me elsewhere: https://t.co/81nuzCNPmu He/Him. Opinions are my own. linktr.ee/ozzmeister00 Raleigh, NC Joined March 2011-
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At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
In part 2 @mattOztalay focuses on VSMs, TSR, and World Partition performance, another treasure trove of advanced knowledge. Click it! #uetips dev.epicgames.com/community/lear…
Matt's amazing talks on optimizing UE5 are amazingly in-depth and you should NOT skip on these, there's knowledge here that hasn't been shared anywhere else! We just uploaded Part 1 on Nanite and Lumen (link to part 2 in 🧵), check it out here 👇 #uetips dev.epicgames.com/community/lear…
Managed to make it to Friday without sounding like Shohreh Aghdashloo this year. Two shows today! First up at noon, and again to close #GDC24 at 2:30! #UnrealEngine5
If you are at GDC, join our Animation Deep Dive tech talk to learn more about how we rigged an animated Lego Fortnite entirely in engine. And how we brought Motion Matching to Fortnite and Unreal Engine 5.4. schedule.gdconf.com/session/unreal…
First up at 11:30am PDT! Accelerating Your In-Editor Workflows with Editor Utilities #UnrealEngine #UE5 #GDC24
Let’s goooo!
New look. Same address. Come check out the redesigned, easier-to-use unrealengine.com. #GetUnreal
Y’all I am SO EXCITED to announce that my team is hiring another tech artist. epicgames.com/site/en-US/car… If you’re at #GDC24, come talk to me if you’re interested!
I'm in SF next week for GDC but I'll be in LA for a few days the following week too. Let me know if you want to talk shop in either city!
On my way to #GDC24. If you’re headed to GDC this year too, come see my talk, Accelerating Your In-Editor Workflows with Editor Utilities, at the Unreal Engine Learning Theater at our booth, S527, in Moscone South.
Psst! You can straighten your blueprint nodes by pressing the Q key -- #UnrealEngine #GameDev #IndieDev
In Unreal, we have Level Instancing, Packed Level Actors, HLODs, and Mesh Merge tools to help reduce draw calls and combine your meshes together to help with performance.
In Unreal, we have Level Instancing, Packed Level Actors, HLODs, and Mesh Merge tools to help reduce draw calls and combine your meshes together to help with performance.
Epic friends, if you have been affected by the layoffs, pay attention to my account. I will retweet all opportunities that come my way. Recruiters, Epic folks are top notch. Our loss should be your gain.
Chris Murphy @HighlySpammable
20K Followers 2K Following Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.Ghislain Girardot @GhislainGir
13K Followers 761 Following Indie Game Developer and Unreal Engine Content Creator. Worked on Spyro: Reignited Trilogy and Shardbound.Unreal Engine @UnrealEngine
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204K Followers 26K Following I help good people make good games in good ways.sol brennan @GDC @wuffles
8K Followers 4K Following @wuffles.bsky.social Check my carrd for contact info.Dylan Browne @DylserX
8K Followers 2K Following #UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. https://t.co/8OpPl0WFHp He / HimJan Kaluza | @kashaar.. @JKashaar
8K Followers 7K Following Senior Tech Artist @EpicGames. Formerly Lead Tech Artist @YAGERdev & @DSFishlabs. He/him. Opinions are obviously my own, except for the ones I've stolen.Osama Dorias 🇵🇸.. @osamadorias
25K Followers 7K Following Lead Gameplay Designer @BrassLionEnt. Also @the_Habibis. @college_dawson, @Official_GDC, @TEDx Speaker.Prev: @Blizzard_Ent, @WBGamesMTL, @UbisoftMTL...Daniel Elliott @danielelliott3d
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2 Followers 400 Following손동우 @easthelper
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8K Followers 4K Following @wuffles.bsky.social Check my carrd for contact info.Jan Kaluza | @kashaar.. @JKashaar
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17K Followers 2K Following ✦ 🏴 Senior Character Artist on Overwatch 2 ✦ He/Him ✦ Tarnished ✦ Personal account, my views are MINE!eric buchholz @ericbuchholz
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2K Followers 26 Following Insert Bio Here. Witty Remark Missing. 10 Print Hello 20 GOTO 10. Former Instructor at Epic Games.Joe Wintergreen @joewintergreen
11K Followers 2K Following video game dev. weird west, adios, #influxredux, other shit. friendly dev chat: https://t.co/0dHdsmECZD he/him. add me elsewhere. cohost, bluesky, masto, wtvrEdward Bennett @EdBennett_EG
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41 Followers 70 Following Senior Technical Artist, worked in the games industry for almost two decades on 9 games mostly AAA. Currently at Liquid Swords Stockholm making something epic.Christian Andorade �.. @andorade
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2K Followers 855 Following Be kind. Be patient. Be hopeful. Foster peace. Designer. Developer. Interfaces.@GhislainGir great talk indeed, I think it's time for me to dig into the editor utilities
Great talk! There's a bunch of super useful tips in it that I didn't know about :) Sadly, videos on the community website are barely functioning for me (and I know for other people too). Even at 360p, videos keep buffering a ton :(
My #GDC2024 #UnrealEngine learning theater talk, Accelerating Your In-Editor Workflows with Editor Utilities is now live on YouTube and the Epic Developers Community! dev.epicgames.com/community/lear…
@AstheCrowTries Last episode of season 1. First season was trying to draw in the game of thrones people, but once season 2 started they dropped that and focused on doing their own thing more. the first season is kind of a slog but it's worth it for the rest of the show, cross my heart
These are my favorite kind of talks! 168 slides, diving into Nanite's material pipeline for 5.4+
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
I am gonna take a moment to recognize that undo and redo is probably one of the most taken for granted systems in every piece of software / game that has it. Thank you those that make and maintain undo and redo. Thank you! #SoftwareEngineer #programmer
@mattOztalay very interesting and great presentation, didn't get bored a single minute!
@mattOztalay I use these Editor Utilities all the time and they are so useful. Great intro to them here from Matt.
A bug report has been filed for this. But anyone using 5.4 right now watch out for this awful bug. issues.unrealengine.com/issue/UE-213202 #UnrealEngine
In this shader tutorial video for #Unreal and #Unity, we add rotation controls to our particle system to control how the particles rotate. youtu.be/zcrk6RDj2bw
At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
@mattOztalay Lol the editor utility to enable your presentation is badass
I'm Stoked!! Last week I dove into all sorts of custom graphs and graph systems for unreal and ended up settling on making a component-based actor graph that is all editable via Editor Utility Widgets. It's not nearly as jenky as I thought it would be! #UnrealEngine #Techart
@ramboozled4641n @mattOztalay It was indeed inside the editor, @mattOztalay created a presenter plugin for UE for this 😄
@flassari @mattOztalay Its really great to see this type of knowledge shared, and presenting inside the engine seemed like a great fit. At first I thought it was just bookmarks inside the level, but after 10 “slides” I’m left wondering on how it was done, any hint? Thanks again for the great talk!
Matt's amazing talks on optimizing UE5 are amazingly in-depth and you should NOT skip on these, there's knowledge here that hasn't been shared anywhere else! We just uploaded Part 1 on Nanite and Lumen (link to part 2 in 🧵), check it out here 👇 #uetips dev.epicgames.com/community/lear…
In part 2 @mattOztalay focuses on VSMs, TSR, and World Partition performance, another treasure trove of advanced knowledge. Click it! #uetips dev.epicgames.com/community/lear…
every time i get a DM request from someone who starts out with “i got banned” the “say the line, bart” meme pops in my head at which point i keep reading and inevitably see “my friend installed a cheat on my PC” yes, i definitely believe you. for sure.