Max @maxesstuff
he/him Karlsruhe, Germany Joined January 2012-
Tweets94
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Followers82
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Following370
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Likes935
Compute Shaders are coming to Raspberry Pi 4!
Working on a Vulkan application? Here's a list of "Do's and Don'ts" from a team of NVIDIA devtech engineers. devblogs.nvidia.com/vulkan-dos-don… #VulkanAPI #RTX #raytracing
I submitted my master's thesis today, so here are some more pictures from my hybrid vulkan + rtx demo 🎉
I'm pretty impressed by @NVIDIAGameDev Nsight features for debugging @VulkanAPI NV ray tracing apps. Intuitive user interface, and all the sutff I've been searching for is there and visualized in a nice way :)
Best Practices for Ray Tracing using NVIDIA RTX acceleration (VKRT/DXR/OptiX): devblogs.nvidia.com/rtx-best-pract…
RTX best practices from NVIDIA. Very useful to get better intuition about realtime raytracing technology. devblogs.nvidia.com/rtx-best-pract…
Since DXR on Pascal GPUs is official now, let's hope the @VulkanAPI VK_NV_ray_tracing extension will be supported too! nvidia.com/en-us/geforce/…
Current state of my masters thesis (@VulkanAPI + @nvidia RTX) using the pica pica assets made by @seed
Thanks to Shadertoy authors, the retro future is now. I love this look. shadertoy.com/view/4dt3RX shadertoy.com/view/4ldGz4 shadertoy.com/view/4l2XWh shadertoy.com/view/lsVSRt
Some more volumetric lighting with @maxesstuff #realtime #rendering #opengl
Volumetric lighting with @maxesstuff #rendering #opengl
So below, I compiled a list of awesome people that you should follow if you're interested in computer graphics! please retweet for visibility. and do tell if I missed someone!
Khronos @VulkanAPI working group is working on ray tracing
Khronos @VulkanAPI working group is working on ray tracing
#DirectX #Raytracing #DXR Announcing raytracing support in PIX on Windows. blogs.msdn.microsoft.com/pix/2018/03/19…
I used ImGui for the first time today. Thanks @ocornut for creating this great, easy-to-set-up GUI!
@Reedbeta @sehurlburt @pointinpolygon @cesonha42 indeed. this pic is a month old.

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