Tomáš Šváb @tomas_svab
C++/Graphics Programmer. Joined April 2013-
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Twitterverse, you know I don't advertise much here, but my team at Roblox is looking for junior rendering engineers... Anyone super passionate about graphics? Roblox is a great place to grow, rendering has 15 talented engineers as of now, DM me to know more. Please RT. Thank you.
Base Rate xkcd.com/2476/ m.xkcd.com/2476/
My new @siggraph 2021 paper lets you sample polygonal area lights proportional to linearly transformed cosines. The result: Nearly noise-free, unbiased diffuse and specular shading at 2spp (outside of penumbras). Grab the paper, renderer code and more now: momentsingraphics.de/Siggraph2021.h…
Modern Home 2.0 : #realtime #rendering just straight from our service. #archviz #PBR #Fibix
Another day, another #panoramic photo from Qub al Zrag project. :) 1url.cz/MtEcO #Fibix #realtime #render #archviz
And now something more massive than just bathroom :-)
And now something more massive than just bathroom :-)
Ultra super cooooooooooool!!! > CS 6501: Deep Learning for Computer Graphics connellybarnes.com/work/class/201…
To clarify, this was rendered and created by our own technology so I'm very proud :-)
Two Minute Papers - How Do Neural Networks See The World? youtube.com/watch?v=hBobYd… #deeplearning #ai
New 6-part blog series about Spherical Gaussians: mynameismjp.wordpress.com/2016/10/09/new… Consider it an apology for never finishing our course notes.
"If you get a poisonous snake, it often means there was a problem with the formatting of your bibliography" #phdchat
New blog post: Ray tracing on the GPU in unusual ways: joshbarczak.com/blog/?p=1197
bartwronski.com/2016/08/29/loc… New blog post! Localized tonemapping – is global exposure and global tonemapping operator enough for video games?
New post about the siggraph 2016 course note of "An Artist-Friendly Workflow for Panoramic HDRI" seblagarde.wordpress.com/2016/08/28/sig….
Slides for 'Filmic SMAA: Sharp Morphological and Temporal Antialiasing' by @iryoku1 #rtradvances #SIGGRAPH2016 @ advances.realtimerendering.com/s2016/index.ht…
Second post (focusing on architecture) of a series about CPU efficient code fuzzyreflection.com/2016/08/15/max…
Nearly 90 #gamedevs joined us for #CoreDump last wk. Here's our recap + recorded sessions! insomniacgames.com/core-dump-reca…
'Technical Art of Uncharted 4' production session from @_ArtIsAVerb and @WaylorBrinsk slides posted on advances.realtimerendering.com #SIGGRAPH2016
What is deferred? What is forward? I just wrote an article about real-time rendering systems. Did I forget anything? c0de517e.blogspot.ca/2016/08/the-re…

Max Liani @maxliani
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Bart Wronski 🇺🇦... @BartWronsk
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Bart Wronski 🇺🇦... @BartWronsk
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