xen2 @xen2
Lead developer of Stride, an opensource game engine stride3d.net Tokyo, Japan Joined August 2008-
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I will be at the GDC from Tuesday to Thursday. If you want to meet me to discuss #Xenko, don't hesitate to reach out! No booth, but I will be strolling the exhibition floor with my #Xenko t-shirt! Thanks @TRBPlay for graciously sponsoring flight tickets, GDC pass and t-shirts!
Johannes Timpernagen @schnllbntbldr who helped us to implement a badass realtime fluid-sim into our new #xenko #vl engine!
The wait is over... Xenko 3.0 is now out, released under the permissive MIT license (incl. editor) and now turned into a community project! More details at xenko.com/blog/xenko-ope… Any help welcome! #xenko #gamedev #indiedev #FOSS #opensource #dotnet
We have also totally revamped our list of features. Check it out! xenko.com/features #gamedev #indiedev
#Xenko 1.8 is available now! Learn more about the latest beta release of Xenko here: xenko.com/blog/new-versi… #gamedev #WYSIWYG
The wait is almost over! UI Editor for #Xenko coming soon in 1.8! Here's a sneak peak. #gamedev #WYSIWYG youtube.com/watch?v=YlCVii…
Xenko 1.6.0 released! Plenty to play with: particles, prefabs, archetypes, D3D12 & new gfx engine xenko.com/blog/new-versi… #gamedev #indiedev
We made C# bindings for @VulkanAPI just in time for launch day so we wanted to share it with you all! github.com/jwollen/SharpV… #vulkan
Big News! Paradox has changed its name to Xenko! Read more here: xenko.com/blog/new-name-…
Paradox 1.3 released! 10+ pages changelog: paradox3d.net/blog/new-versi… Many improvements to physics, sprites, HDR, etc... #gamedev #indiedev
Paradox commits history (1 year worth) is pushed on github, and future commits will be too! paradox3d.net/blog/github-mi… github.com/SiliconStudio/…
Paradox 1.2β is live, with live-scripting, Win10 support, etc. Check the release notes: paradox3d.net/blog/new-versi… #gamedev #indiedev #dotnet
Flexible PBR workflow: both metalness & specular, combine any fresnel+visibility+normal distrib model, etc. #gamedev
1.1.0β w/ PBR layered materials, Scene Editor, PostFX & sources@GitHub paradox3d.net/blog/new-versi… youtu.be/kLtll4HU-FM #gamedev #csharp #pbr

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