@RT_com She reminds me of my step mother. Very beautiful woman, all in all but dark and pure evil that when you look closely you can see the shell cracking.
A FREE MAN IS A DANGEROUS MAN
His freedom makes him dangerous to those who depends on his obedience
When he can withstand rejection, solitude, and disapproval, those things lose their power over his decisions.
A man who walks away is difficult to control
@PMS_Jordan The mighty Ai algorithm paused and said the human race should get a load of someone who is masquerading as one of them. An anomalous entity.
@PMS_Jordan The double standard that exists with you people is baffling. One day you will wake up and the world will be so brutal to you that repentance won't be enough for what you have done. You can't fool the planet earth always. It has a way of equilising. Mark my words
@HeyItsTippyXO God creates ugly people with their respective ugly hearts as well. Most yucky humans are also gross on the outside. Because they've been banished from the prevorbial heaven since birth, they want to set fire to everything people love.
@HeyItsTippyXO You freaks represent the insane attention starved populous of a a very small percentage human race. We will outrun you. The sane and well meaning are the majority. You're an anomaly and an ambomination that deserves no mercy.
@HeyItsTippyXO You freaks don't get to come into our space, ruin our beloved franchises and developers then cry about it when we celebrate your downfall.
We celebrate when ruined developers die.
YOU celebrate when PEOPLE die.
We are not the same.
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled.
BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went.
Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios.
What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people.
Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically.
The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games.
So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys.
Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.”
The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.”
They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore.
The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
46K Followers 2K FollowingThe bridge between human creativity & AI efficiency for African brands.Chartered Marketer Top 25 Women in Digital Top 50 Influential Women| Founder
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Author of the institutes. TULIP planter. CEO of Geneva. God alone changes idol factories. Worship purified = God glorified. Soli Deo Gloria
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Reposts, follows, etc. are not endorsements. I likely don't agree with you on all.
4K Followers 4K FollowingA Storm You Never Saw Coming. One Day I will be Reckless in my Givenchy Dress. Feminist. Observer. #TeamLH #TeamMUFC #TeamMessi
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421 Followers 734 FollowingHyper-partisanship is political junk food that, by necessity, comes with heaping sides of blind spots, hypocrisy and memory lapses.
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