Graphine @GraphineSoft
We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries. graphinesoftware.com Ghent, Belgium Joined November 2012-
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I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
Really love the look! Powered by Unity HDRP :)
Really love the look! Powered by Unity HDRP :)
#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/graph…
Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feedba…
Large collection of physically based rendering links, great to get into PBR or refresh your PBR knowledge. lousodrome.net/blog/light/202… #graphicslinkoftheday.
I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
Use Unity? Have opinions on graphics tools and features? Please help Unity graphics (and me!) out by filling out this survey: forms.gle/MpYJC6s8wkgcAN…
First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC
I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink ugent.be/techtransfer/e… via @ugent
🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech h/t @FITintheValley @wimsohie
Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=…
Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11/cre… And full pdf here: docs.unity3d.com/uploads/Expert… . Other doc materials are still available here: unity.com/solutions/phot…
“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/an-introd…
We've released a major update to our #GraniteSDK #Unity plugin graphinesoftware.com/blog/2018-11-1… #gamedev
Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture-Space-… #gamedev #VR #AR #rendering
Here's a nice blog on how to get started writing your custom scriptable render pipeline for #Unity3D catlikecoding.com/unity/tutorial… #gamedev
“Resources for Beginning Graphics Programming” by @TheAnimator medium.com/vrtigo/resourc…

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