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I'm back with a new post of the Amiga Machine Code Course. This time it's about Bresenham's line drawing algorithm. Both it's history and how it's implemented in the blitter. Read the gory details here! 😛🙂#Amiga, #RetroCode markwrobel.dk/post/amiga-mac…
Amiga Machine Code Detour - Reverse Engineering. This post takes a look at disassembling and binary patching. Fun stuff for the whole family ;-) #Amiga, #RetroCoding, #ReverseEngineering, @capstone_engine. markwrobel.dk/post/amiga-mac…
Horizontal sine shifting explained in code - Amiga Machine Code Course Letter XII. Bonus: Visuals of Copper DMA time slot allocation #Amiga #RetroCoding markwrobel.dk/post/amiga-mac…
Make Your Own Graphic Assets markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter XII - Vertical Scalling Using the Copper markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter XII - HAM markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter XI - Fizzle Fade markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter XI - The Printer markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter XI - The mouse markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter X - Trackdisk markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter X - More CLI markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter X - CLI markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter X - Files markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter X - Memory markwrobel.dk/post/amiga-mac…
This is like giving the Nobel Prize for Chemistry to Dr. Pepper, but there we are.
Amiga Machine Code Letter IX - Interrupts markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter VIII - Wavetable Synthesis markwrobel.dk/post/amiga-mac…
Amiga Machine Code Letter VIII - Audio markwrobel.dk/post/amiga-mac…
Albina Zearfoss @AZearfo
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My complete series of tutorials #TinyML Made Easy, Hands-On with the @arduino Nicla Vision, @EdgeImpulse, and @openmvcam, collected in an open e-book: mjrovai.github.io/TinyML_Made_Ea…
@sprinter99880 They might have replenished the depleting stock of military gear and ammunition overnight! Plus they might have found ways for cloning soldiers to fight a longer war. What a pathetic 🤡
Amiga Machine Code Course | Mark Wrobel markwrobel.dk/project/amigam…
One decade on @twitter! #MyTwitterAnniversary
👇
We may have a problem.... That is quite the gap #LNG
Right here 40 years later I still remember the fish-limp grip of my squaredance partner
Truly wasn’t until I got to college that I learned some kids are forced to learn square dancing and it still blows my mind almost 20 years later
Here at Data Respons we’re working on cutting edge technology, helping our customers to take the next step on their digital journey into the future!
@mark_wrobel This right here... I did the same in 2 blits. Cool. Now I'll do it in 1. Ta!
@mark_wrobel The disassembler shown in the screenshot is Ghidra: ghidra-sre.org
A great series by Mark Wrobel @mark_wrobel Amiga Machine Code Course markwrobel.dk/project/amigam… Thanks Mark! #Amiga #assembly
Nice read on Pfizer vaccine's genetic code. Masterful strokes include sub'ing modified U bases Ψ to evade the immune system on way in, and sub'ing two amino acids so the spike freestands. Nice reminder that great science stands on the shoulders of giants. berthub.eu/articles/posts…
That sunset was my favorite time of day in this 'place.' And the surf in this piece was the most challenging color cycling effect I may ever have done in any scene at all. :]
@Namatnieks Oldie but a goodie, a living world by @Mawkyman
Anecdote: For 15 years floppy disk copy protection was fun cat+mouse hackery (Apple2, C64, Amiga; I was friends with the XCopy guys+I did 'Cyclone' hw copier) with lots of clever/complex tricks (sector sync, errors, long tracks, fat tracks, short tracks, 'weak bits' etc etc)...
There we go, the blog post for the dist blog.defence-force.org/index.php?page… The complete project source code is available on Defence-Force's SVN server: svnhead.defence-force.org/public/atari/t…
1/ @mark_wrobel In markwrobel.dk/post/amiga-mac… "The Code", is that the complete source code, including system inits, or just the effect itself? Just asking because my complete #atari #ste implementation takes 435 lines of code, including comments, inits, overscan, incbins, etc...
@mark_wrobel @kamelito Technically it works more or less the same as on the amiga, except here it's the cpu that plays the role of the copper, by synchronising with the display and changing the video registers on the fly, wait a bit, do it again, for all the lines of the screen.
@mark_wrobel Nice writeup! The copper was the main inspiration for the video logic in the MC1 computer (custom FPGA SoC). Not much material available yet though. github.com/mrisc32/mc1