AETuts @ae_tuts
Shader Graph for life assetstore.unity.com/publishers/140… Houston, TX Joined December 2018-
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Wall Fountain Tutorial using Shader Graph 👇 youtube.com/watch?v=iNLoXy… #madeWithUnity #shader
Advanced Procedural Bricks using Shader Graph 👇 youtube.com/watch?v=qUqeH-… #madewithunity #shader
Fake Plane Effect using Shader Graph in Unity 6 Tutorial Link: 👇 youtube.com/watch?v=7DxSMR… #madewithunity #shader
An Update on Volumetric Fog for Unity using Shader Graph. Full link and download 👇 youtube.com/watch?v=QL5mOY… #madewithunity
Done! It worked- a classic technique. ✨ Using geometry as a light volume. (except this is [nearly?] all procedural) I'll post a breakdown + nodes later.
Done! It worked- a classic technique. ✨ Using geometry as a light volume. (except this is [nearly?] all procedural) I'll post a breakdown + nodes later. https://t.co/VqlNoXCGOF
Been experimenting with adding the Lattice modifier to Unity. Let's you create quite advanced dynamic animations & interactions with little work. #madewithunity #gamedev
Nothing is out of reach in VR.
I love 💖 'technically interesting' shaders. How do you think this effect will evolve? 👀 I will quote-tweet progress so you can see. It starts with an idea... "What if I..." 💡
I love 💖 'technically interesting' shaders. How do you think this effect will evolve? 👀 I will quote-tweet progress so you can see. It starts with an idea... "What if I..." 💡 https://t.co/Y0mI3oYF04
I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)
I ported another SDF (signed distance field) VFX sample to Unity WebGPU. The SDF is used to calculate the attraction force toward the surface. keijiro.tokyo/WebGPU-Test/Sd…
This procedural fire is lit 🔥 - no textures! w/ @magic_chromatic, using noise + self gradient dilation to produce animated, multi-octave caustics. All dynamic and parameterized for 'simulation' control. #unity3d #gamedev #realtimevfx
This procedural fire is lit 🔥 - no textures! w/ @magic_chromatic, using noise + self gradient dilation to produce animated, multi-octave caustics. All dynamic and parameterized for 'simulation' control. #unity3d #gamedev #realtimevfx https://t.co/QcksrazNPs
Transform-controlled 3D mask. ⚪️🔳 [almost] Midnight shader-FX experiment~ > URP + Shader Graph + HLSL + C#... Even a relatively 'simple' post-processing effect like this requires an understanding of multiple systems in Unity. #unity3d #gamedev
Hi Anas is here, I am a Senior Software Engineer and I make Unity tutorials (Shader Graph mostly) on the side youtube.com/@AETutsVids #PortfolioDay
Buildings Generator in Unity + Blender 👇👇👇👇👇👇👇👇👇👇👇👇👇 youtube.com/watch?v=_zLUmj… #madewithunity
Parallax Sci-fi Panels in Unity using Shader Graph Tutorial 👇 youtube.com/watch?v=O95gqv… inspired by @Sanctus_Art #madewithunity #shaders
Glitter Effect in Unity using Shader Graph Tutorial 👇: youtube.com/watch?v=sitnrg… #madewithunity
Shiny Sequin Cloth in Unity Shader Graph Tutorial 👇: youtube.com/watch?v=eh-_YV… #madewithunity #shader
Force Field Creation in Unity Can be used with Particle System Force Field or in VFX Graph youtube.com/watch?v=qyUjjS… #madewithunity
Matrix cube explosion effect in Unity! youtube.com/watch?v=p95q9x… inspired by @yo_hanashima #madewithunity

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